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When using Component Tag nodes, Tweak nodes are not created automatically. Now you can access the Component Tag assignments of individual geometry-even when objects have been combined. In addition, the new Morph deformer works with Component Tags to let you create automatic vert lookup tables, so you can easily transfer deformations across geometry.Īdded to the Attribute Editor is a new Poly Unite Attributes area where you can add Component Tag selections which before, would have (by the Combine process) been discarded to the Component Tags table of the merged objects. You can create and edit Component Tag membership with the Component Tags table found in the Attribute Editor shape node tab.īecause Component Tag expressions allow you to define deformer memberships, when you add a deformer to geometry, an Input Attribute widget is added to the Attribute Editor so you can assign different falloff types to the Component Tag expressions to create Falloff effects on specific areas of the geometry. Whenever you create a deformer, Component Tag nodes are created automatically with a subset of components selected. Using Component Tags replaces the groupID node previously needed to transform vertices, and cleans up the Node Editor by eliminating Tweak nodes. Assign sets of faces, vertices, or edges to custom groups.
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Don’t combine the Ghosting Editor with Time Editor and Animation Layer Ghosts because (as Autodesk says), this “produces unpredictable results.”Ĭomponent Tags allow you to create node-independent named groups to deform geometry so you can modify tag membership on the fly. Unlike a Motion Trail (which represents keys around your animated model) Animation Ghost shows the object instead of a trail, enabling you to make better decisions. The new Ghosting Editor provides an interface where you can easily modify Ghost attributes one by one or as a group. Now you can create images that echo the animation, letting you visualize movement and position of animated objects over time. If you had multiple meshes selected and wanted to change the way ghosts appeared in the scene, you had to edit the individual attributes of each mesh in the Attribute Editor. With Maya, there used to be no way you could apply sweeping changes to all ghosts in a scene.
Autodesk maya 2015 help windows#
Right out of the gate, many of you will be pleased to know that on Windows and Linux, Maya now starts in Python 3 mode by default. If you liked the new plug-ins, you’ll be equally enamored with these.
Autodesk maya 2015 help how to#
Last but not least, instructor George Maestri shows how to add movement and life to your work with the animation tools in Maya.In a previous companion blog, New Plug-Ins Key to Maya 2022, we discussed just that, so now let’s take a look at all the other new features that will help you up your game as an artist or technical lead. Then discover how to integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Once you understand modeling, you can learn how to create and apply materials-adding color, texture, and reflectivity to your creations. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.įirst explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. This course covers the core Maya skills-modeling, texturing, rendering, and animation-within a real-world, project-based workflow.
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Learn to create high-quality 3D models and animations in Maya 2019.
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